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Albino 3 and the Arpeggiator Module (.MOD)

Posted: Wed Jun 11, 2014 2:17 am
by lupin_85
Hi guys, I'm new here.
I've just switched to Forte and I'm really enthusiastic of its capabilities.
Unfortunately I've a problem that seems to annoy other users and I've not found a solution yet.
After loading the Albino 3 plugin into a scene and saving it, when opening that patch Forte ask for a Arpeggiator Module (*.MOD), even if the arpeggiator of the Albino patch is turned off.
I've digged into the internet but found no solution. I've found a workaround maybe but I'm not sure how to do it: basically one must use a VMI to insert an external arpeggiator into the chain keyb -> VMI -> out, or something like that if I remeber correctly.
I'm wondering if anyone of you have already faced this problem and have a solution, I'll be really sad if I've to abandon albino for this reason.