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Brainspawn User Community 2016-02-12T03:43:16-05:00 http://www.brainspawn.com/forum/feed.php?f=2&t=4969 2016-02-12T03:43:16-05:00 2016-02-12T03:43:16-05:00 http://www.brainspawn.com/forum/viewtopic.php?t=4969&p=24895#p24895 <![CDATA[Re: Velcity layers]]> Just clarifying the feature request. For me it's not a must have, but would be nice to have.

Statistics: Posted by evilantal — Fri Feb 12, 2016 3:43 am


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2016-02-11T12:03:14-05:00 2016-02-11T12:03:14-05:00 http://www.brainspawn.com/forum/viewtopic.php?t=4969&p=24894#p24894 <![CDATA[Re: Velcity layers]]>
i get your point but i think it isn't a show stopper.

Statistics: Posted by fab — Thu Feb 11, 2016 12:03 pm


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2016-02-04T07:58:27-05:00 2016-02-04T07:58:27-05:00 http://www.brainspawn.com/forum/viewtopic.php?t=4969&p=24887#p24887 <![CDATA[Re: Velcity layers]]> But it would be very inflexible this way, you couldn't for instance have the threshold lie at 80 in one scene and at 90 in the next for instance...unless you made the Bome routings and filters much more complex.

Statistics: Posted by evilantal — Thu Feb 04, 2016 7:58 am


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2016-02-04T05:07:34-05:00 2016-02-04T05:07:34-05:00 http://www.brainspawn.com/forum/viewtopic.php?t=4969&p=24885#p24885 <![CDATA[Re: Velcity layers]]>
Bome is also handy if you want certain permanent - scene independent - things, e.g. if you adapt different midi keyboards or setups to the same rack. you can also use to e.g. double pitch bend messages to a CC controller and route that CC message somewhere useful. or to filter out annoying active sensing....

Statistics: Posted by fab — Thu Feb 04, 2016 5:07 am


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2016-02-03T00:08:26-05:00 2016-02-03T00:08:26-05:00 http://www.brainspawn.com/forum/viewtopic.php?t=4969&p=24882#p24882 <![CDATA[Re: Velcity layers]]> Statistics: Posted by MikeG — Wed Feb 03, 2016 12:08 am


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2016-02-02T03:12:50-05:00 2016-02-02T03:12:50-05:00 http://www.brainspawn.com/forum/viewtopic.php?t=4969&p=24878#p24878 <![CDATA[Re: Velcity layers]]> Statistics: Posted by evilantal — Tue Feb 02, 2016 3:12 am


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2016-02-01T17:05:52-05:00 2016-02-01T17:05:52-05:00 http://www.brainspawn.com/forum/viewtopic.php?t=4969&p=24874#p24874 <![CDATA[Re: Velcity layers]]> Statistics: Posted by PnoMn — Mon Feb 01, 2016 5:05 pm


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2016-02-01T10:37:18-05:00 2016-02-01T10:37:18-05:00 http://www.brainspawn.com/forum/viewtopic.php?t=4969&p=24869#p24869 <![CDATA[Re: Velcity layers]]> Statistics: Posted by MikeG — Mon Feb 01, 2016 10:37 am


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2016-01-30T19:31:38-05:00 2016-01-30T19:31:38-05:00 http://www.brainspawn.com/forum/viewtopic.php?t=4969&p=24863#p24863 <![CDATA[Re: Velcity layers]]>
I found the entry for Velocity Mapping on the official suggestions thread of the support area. It's currently the number two item with 60 votes, just behind "Left - Right Panning On Each Instrument" that has 71 votes.



It looks like Velocity Mapping was requested back in 2008. That's eight years ago! Is that right?

Is there any way to determine when this feature might arrive?

Statistics: Posted by peterhughes — Sat Jan 30, 2016 7:31 pm


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2016-01-17T17:00:12-05:00 2016-01-17T17:00:12-05:00 http://www.brainspawn.com/forum/viewtopic.php?t=4969&p=24835#p24835 <![CDATA[Re: Velcity layers]]> Statistics: Posted by Angel — Sun Jan 17, 2016 5:00 pm


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